As with the current publicly-available RTF of DUA 8.1, this version is text-only. It includes a table of contents and some layout reformatting: individual monsters are limited to one page where practical and each one appears on its own page to facilitate printing individual pages as monster handouts.
Number of downloads of monster books.
3723 - Dor Un Avathar
2270 - By Night They Dance
1824 - Nautical Nights
1696 - Celestial Codex: The Eternal War on Amtgardia
1620 - Welcome to the Jungle
This isn't including any copies that are hosted on other sites, like www.amtgardinc.com, or downloads through direct links.
Celestial Codex: The Eternal War on Amtgardia
There is a war going on, a war that most humans never know exists. The war is fought every day, around the world and throughout time. The rewards are the immortal souls of the living and the warriors are the very agents of Darkness and Light, Good and Evil ... The Heavens and the Hells.
Book of Engoku
Oriental Elements in the World of Amtgard
Across a vast ocean, beyond the limits of time and transport, lies a virtually unexplored land. Visitors from this distant continent have fluttered into the many kingdoms of Amtgard since before anybody could remember, quietly, but persistently. Slowly over time many clans formed, and word began to spread about the unknown land: Engoku.
Nautical Nights: A High Seas Primer
Avast, ye lily-livered landlubber, and welcome to the third Amtgard Seven Expansion Set, Nautical Nights : A High Seas Primer. This manual sets off for uncharted waters and leaves the safe haven of regular battlegames fading into the distant horizon. If your group has ever dreamt of pirate duels, boarding parties, mermaid lagoons or buried treasure, then this is the book to help take you there.
Within these pages you will find all manner of nautical and aquatic monsters, from the villainous Sea Hags to the noble Aquatic Elves, from the humble Dolphin to the mighty Leviathan, and everywhere in between. You’ll also find two old shipmates, the Pirate and Duelist Alternate Classes, and their Archetype counterparts, the Buccaneer and Swashbuckler.
There are extensive rules for conducting battlegames “underwater” and suggestions for literally months worth of potential battlegames, scenarios and quests. Finally, we’ve tossed in a few minor relics because no good pirate should be without some fine booty!
Yar! Here there be adventure!