Amtgard Construction Guide

Construction Guide Outline
Book One: The Basics

How this works...
I'll be dropping new pages into the "book" based on the outline. Once the pages are in place, a comment form will be available on each page for mentioning needed changes, enhancements, or just general suggestions. Once the book is useful it will be transferred to the system I mentioned earlier on the list for ease of use/printing.

If you want to suggest a new section or create a page that is not in place yet, make a new forum post and I'll drop it into the "book" here.

Project Outline

Construction Guide Outline
Book One: The Basics

This is the original outline for the book.

1. Cover

2. Introduction
2.1. What this book covers
2.2. What will be in Book 2?
2.3. Guidelines, not rules
2.4. The authors
2.5. About the Amtgard 7 Expansion Group

3. Table of Contents

4. Weapons
4.1. Melee
4.1.1. Weapons Chart with sizes required
4.1.2. Selecting a proper core
4.2.2. Guides
4.2.2.1. Simple Round Blade Construction (noodle)
4.2.2.2. Rolled Foam Round Blade Construction
4.2.2.3. Cloth Cover for Round Blades
4.2.2.4. Stab Only Weapons
4.2.2.5. The Pommel
4.2.2.6. Courtesy Padding
4.2.2.7. Handles
4.2. Projectiles
4.2.1. Projectiles Chart with sizes required
4.2.2. Guides
4.2.2.1. Throwing Dagger (tubular)
4.2.2.2. Javelin
4.2.2.3. Arrows
4.2.2.4. Spellballs
4.3. Shields
4.3.1. Shield Size Chart
4.3.2. Guides
4.3.2.1. Solid Foam Method
4.3.2.2. Padded Base Method
4.3.2.3. Cloth Covers

5. Fighting Garb
5.1. Why Garb is Good
5.2. Guides
5.2.1. Tunic
5.2.2. Tabard
5.3.3. Ring Belt
5.3.4. Round Cloak

6. Other Equipment
6.1. Does it need to be padded?
6.2. Guides
6.2.1. Game Flags
6.2.2. Team Markers (Armbands/Headbands)

7. Armor
7.1. Armor Chart
7.2. Choosing Materials
7.3. Guides
7.3.1. Padded/Gambeson
7.3.2. Chainmail
7.3.3. Lamellar

8. Glossary

9. Index

10. Bibliography

11. Photo and Art Credits

Introduction

2. Introduction
2.1. What this book covers
2.2. What will be in Book 2?
2.3. Guidelines, not rules
2.4. The authors
2.5. About the Amtgard 7 Expansion Group

Weapons

4. Weapons
4.1. Melee
4.1.1. Weapons Chart with sizes required
4.1.2. Selecting a proper core
4.2.2. Guides
4.2.2.1. Simple Round Blade Construction (noodle)
4.2.2.2. Rolled Foam Round Blade Construction
4.2.2.3. Cloth Cover for Round Blades
4.2.2.4. Stab Only Weapons
4.2.2.5. The Pommel
4.2.2.6. Courtesy Padding
4.2.2.7. Handles
4.2. Projectiles
4.2.1. Projectiles Chart with sizes required
4.2.2. Guides
4.2.2.1. Throwing Dagger (tubular)
4.2.2.2. Javelin
4.2.2.3. Arrows
4.2.2.4. Spellballs
4.3. Shields
4.3.1. Shield Size Chart
4.3.2. Guides
4.3.2.1. Solid Foam Method
4.3.2.2. Padded Base Method
4.3.2.3. Cloth Covers

Garb and Costume

5. Fighting Garb
5.1. Why Garb is Good
5.2. Guides
5.2.1. Tunic
5.2.2. Tabard
5.3.3. Ring Belt
5.3.4. Round Cloak

5.3.5 - Required Garb

We should add a section:
5.3.5 - Class Required Garb
5.3.5.1 - Sashes
5.3.5.2 - Favors (Phoenix)

Construction of class required garb. Mostly sashes, but also anti-paladin and paladin belts and favors. At least a single table with all the required garb listed in one place.

Class Required Garb
Anti-Paladin White Belt with Black Phoenix
Archer Orange Sash
Assassin Black Sash
Barbarian Fur or Leather Sash
Bard Light Blue Sash
Druid Brown Sash
Healer Red Sash
Monk Gray Sash
Paladin White Belt with White Phoenix
Scout Green Sash
Warrior Purple Sash
Wizard Yellow Sash

Armor

7. Armor
7.1. Armor Chart
7.2. Choosing Materials
7.3. Guides
7.3.1. Padded/Gambeson
7.3.2. Chainmail
7.3.3. Lamellar

Other Equipment

6. Other Equipment
6.1. Does it need to be padded?
6.2. Guides
6.2.1. Game Flags
6.2.2. Team Markers (Armbands/Headbands)

6.3 - Spell Strips

We should add a section:
6.3 - Strips
6.3.1 - Class Strips (Enchantments)
6.3.2 - Effect Strips

Seems minor, but the rules call for a 2" strip at least 18" long. I've seen enchantment strips that looked like they were 1/2" and 5" wide. If we want to be complete, lets make sure these are added

Effect Strips:
Red: Red Weapons and Berserking Barbarians.
Black: Killing effects such as Touch of Death, Poison Weapon, death fields, etc.
Orange: Flame effects such as Flame Arrows, Lava, etc.
Gold: Reeves and items that may not be touched or attacked

Class Strips:
Green: Druid Enchantments
White: Healer Enchantments
Yellow: Wizard Enchantments
Light Blue: Bard Enchantments

Glossary

Section for general construction glossary plus related such as "A&S".

A&S / Arts and Sciences
Courtesy Padding
Facing
Sash
Striking Surface

and so on...